Experience, education,
and selected projects.

I’m a product and UI/UX designer studying Computational Media at Georgia Tech. My work includes automotive e-commerce, AI-assisted shopping, game UI, and HCI research. I’m comfortable moving between Figma, code, and implementation details.

JSD SpaceProduct Design Intern

Jun 2026 – Aug 2026

  • Redesigned vehicle selection for an automotive e-commerce storefront, consolidating four disconnected entry points into one persistent Year, Make, and Model flow across desktop and mobile.
  • Designed the responsive storefront in Figma and implemented the experience in Shopify. In the 30 days after launch, conversion rate reached 1.32%, up 125% from the preceding period while sessions decreased 40%.
  • Analyzed 17 customer support conversations, synthesized recurring fitment, installation, and product discovery needs, and translated findings into requirements for an AI shopping assistant.
  • Designed the assistant’s interaction model around vehicle context, product selection, comparison, and reliability guardrails, then shipped it using Shopify data, the OpenAI API, and Vercel.

Georgia Tech VGDevCo-Lead and Lead Designer

Aug 2024 – Mar 2025

  • Co-led Shiftscape, a 2D puzzle game, owning game design and art direction while sharing production and milestone planning across a student team with about 70 initial participants and a 10-person core team.
  • Identified a structural puzzle constraint behind recurring player behavior during playtesting, then introduced new mechanics and restructured progression around it.
  • Conducted three dedicated playtests and a WreckCon 2025 showcase with about 50 players, using observed behavior and survey feedback to refine onboarding, mechanics, and difficulty; players rated the experience 8.3/10 overall.

Temple University HCI LabResearch Intern

Jul 2022 – Sep 2023

  • Coauthored a peer-reviewed ICER 2023 publication on using LLMs to identify programming concepts in code snippets.
  • Achieved 7+ citations and 160+ downloads on the publication, contributing to CS education research.

Georgia Institute of TechnologyB.S. in Computational Media · GPA 3.77 · Dean's List

Expected Dec 2026

Google UX Design Professional CertificateGoogle / Coursera

Jul 2026

Window PainsUI/UX Designer and Producer

Jan 2026 – Apr 2026

  • Defined the player-facing UX for a multiplayer co-op game across hosting, invitations, readiness, loading, gameplay, failure, and win states, accounting for how transitions behave across players.
  • Designed high-fidelity interfaces in Figma and implemented lobby, readiness, gameplay HUD, failure, and win-state UI in Unity, coordinating with programmers on networking-dependent interactions.

Japanese Restaurant Ordering ExperienceUI/UX Designer

May 2026 – Jun 2026

  • Conducted four user interviews for a responsive restaurant ordering experience and translated recurring needs into a persona, user journey, and design requirements around pricing clarity, promotions, ordering complexity, and delivery status.
  • Developed wireframes and high-fidelity prototypes in Figma, then conducted a usability session and revised product detail and order tracking interactions based on observed issues.
Design
Product Design, UX Design, UI Design, Interaction Design, Visual Design, User Research, Usability Testing, Wireframing, Prototyping, User Flows, Responsive Design, Figma
Product and Implementation
Shopify, Unity, OpenAI API, Vercel, Codex, Claude Code
Programming
C#, Python, C++, Java, C