PROFILE
I’m a product and UI/UX designer studying Computational Media at Georgia Tech. My work includes automotive e-commerce, AI-assisted shopping, game UI, and HCI research. I’m comfortable moving between Figma, code, and implementation details.
EXPERIENCE
JSD SpaceProduct Design Intern
Jun 2026 – Aug 2026
- Redesigned vehicle selection for an automotive e-commerce storefront, consolidating four disconnected entry points into one persistent Year, Make, and Model flow across desktop and mobile.
- Designed the responsive storefront in Figma and implemented the experience in Shopify. In the 30 days after launch, conversion rate reached 1.32%, up 125% from the preceding period while sessions decreased 40%.
- Analyzed 17 customer support conversations, synthesized recurring fitment, installation, and product discovery needs, and translated findings into requirements for an AI shopping assistant.
- Designed the assistant’s interaction model around vehicle context, product selection, comparison, and reliability guardrails, then shipped it using Shopify data, the OpenAI API, and Vercel.
Georgia Tech VGDevCo-Lead and Lead Designer
Aug 2024 – Mar 2025
- Co-led Shiftscape, a 2D puzzle game, owning game design and art direction while sharing production and milestone planning across a student team with about 70 initial participants and a 10-person core team.
- Identified a structural puzzle constraint behind recurring player behavior during playtesting, then introduced new mechanics and restructured progression around it.
- Conducted three dedicated playtests and a WreckCon 2025 showcase with about 50 players, using observed behavior and survey feedback to refine onboarding, mechanics, and difficulty; players rated the experience 8.3/10 overall.
Temple University HCI LabResearch Intern
Jul 2022 – Sep 2023
- Coauthored a peer-reviewed ICER 2023 publication on using LLMs to identify programming concepts in code snippets.
- Achieved 7+ citations and 160+ downloads on the publication, contributing to CS education research.
EDUCATION
Georgia Institute of TechnologyB.S. in Computational Media · GPA 3.77 · Dean's List
Expected Dec 2026
Google UX Design Professional CertificateGoogle / Coursera
Jul 2026
PROJECTS
Window PainsUI/UX Designer and Producer
Jan 2026 – Apr 2026
- Defined the player-facing UX for a multiplayer co-op game across hosting, invitations, readiness, loading, gameplay, failure, and win states, accounting for how transitions behave across players.
- Designed high-fidelity interfaces in Figma and implemented lobby, readiness, gameplay HUD, failure, and win-state UI in Unity, coordinating with programmers on networking-dependent interactions.
Japanese Restaurant Ordering ExperienceUI/UX Designer
May 2026 – Jun 2026
- Conducted four user interviews for a responsive restaurant ordering experience and translated recurring needs into a persona, user journey, and design requirements around pricing clarity, promotions, ordering complexity, and delivery status.
- Developed wireframes and high-fidelity prototypes in Figma, then conducted a usability session and revised product detail and order tracking interactions based on observed issues.
SKILLS
- Design
- Product Design, UX Design, UI Design, Interaction Design, Visual Design, User Research, Usability Testing, Wireframing, Prototyping, User Flows, Responsive Design, Figma
- Product and Implementation
- Shopify, Unity, OpenAI API, Vercel, Codex, Claude Code
- Programming
- C#, Python, C++, Java, C